11/7/2023 0 Comments Mega man 11 game informerI remember thinking that he was incredibly difficult, and just taking forever to beat him. One of my neighbors told me that I should fight Metal Man first. But right around the time that Mega Man 2 came out, I had saved up enough allowance to go out and buy the game myself. ![]() ![]() My only exposure to that was going to my neighbor's house. When Mega Man 1 came out, I had a Nintendo at home, but I was still a little kid at the time, with no money, so it's not like I could go out and buy the game for myself. "Mega Man 2, because it was the first game I really got into. I think there was a real beauty and simplicity to that title."Īudio director Ryo Yoshii (previously worked on Resident Evil 5 & 6, Monster Hunter 3, and Dragon's Dogma) But from a design standpoint, I would say the very first Mega Man. I thought everything about it was fun, from the plot to the gameplay to the design. I was a programmer at the time, and I worked on all of the weapon bosses and some of the gimmicks from the stages, as well as all the programming for the character Bass."Īrt director Yuji Ishihara (previously worked on Mega Man Battle Network series, Mega Man Legends, and Resident Evil) "It's a difficult question to answer, but if I had to pick one game it would be Mega Man 7, and the reason is because I was part of R&D. Producer Kazuhiro Tsuchiya (previously worked on Asura's Wrath, Super Puzzle Fighter II Turbo, and Mega Man 7) On top of that, you got a sense that you kept getting better the more you played. I felt like, every time you played it, you could discover something new. But despite all the different weapons, the core gameplay was still intact. The fact that you were able to choose which stage you wanted to try out first was great, and I loved all the different weapons that you get. "I'd have to say Mega Man 1, because when I first tried it out there were a lot of things to be surprised about. Here are the Mega Man games that specifically inspired the design of Mega Man 11.ĭirector Koji Oda (previously worked on Resident Evil 0, Strider, Dead Rising: Chop Till You Drop) Wii U and 3DS to look forward to.Before working on Mega Man 11, the development team at Capcom played through the entire original Mega Man and Mega Man X series, so we decided to ask the leads which Mega Man game was their favorite. It's been too long since we've had a new Mega Man title, and it's even taken Keiji Inafune and his new company to propose something in the spirit of those original titles. This album is something exciting for Mega Man fans, but the truth is that the Blue Bomber deserves more from Capcom. You'll be able to pick up MM25: Mega Man Rocks! on, , and iTunes. "Wily" - Version found on 5th Anniversary Special Edition "Wily 1" - Version found on Mega Band (MM2) "Air Man" - Version found on Mega Band (MM2) "Full Outro" - Version found on Mega Band (MM2) "X vs Zero" - New version of X vs Zero (MMX5) "X-Hunters" - New versions of X-Hunters stages 1-2 (MMX2) and Gates Lab (MMX6) "MM9 Medley" - New versions of Splash Woman, Plug Man and Wily Machine 2 "Borrow Mega Nuke" - Brand new version of Boomer Kuwanger (MMX) "Hi, I'm Mark Spandrill" - Brand new version of Spark Mandrill (MMX) and Spark Man (MM3) "Mangnet Mang" - Brand new version of Magnet Man's theme (MM3) ![]() "Man on Fire" - Same as above new recordings of popular tracks! "The Quick and the Blue" - New recording, featuring the band's new drummer and keyboardist! "Can't Stop the Top" - Version found on History Repeating: Blue "Breaking Out" - A mix previously only available on a cassette single first time digitally available! "The WIll of One (2013 Edit)" - An updated recording of their classic track "Built to Last" - Brand new song, debuting on this album Six artists are contributing three tracks each. Capcom and Sumthing Else Music have revealed the 18 tracks that you'll get with MM25: Mega Man Rocks! ![]() An album commemorating the 25th anniversary of Capcom's Blue Bomber is due out in stores on October 29.
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